MCP tool guide
A human-readable map of the project, scene, object, resource, spatial, physics, and support tools.
Workspace and projects
accounts_list, projects_list, projects_create, scenes_list, scenes_create, and scenes_update.
Scene objects
scene_objects_list, scene_objects_create, scene_objects_update, scene_objects_update_batch, scene_objects_delete, and scene_objects_delete_batch. Use a stable idempotency_key when creating objects so a retry returns the original result instead of duplicating it.
Project resources
- Materials:
materials_list,materials_create,materials_update - Assets:
assets_list,assets_upload_from_url,assets_create_upload_session,assets_get_upload_session - Scripts:
scripts_list,scripts_create,scripts_update,scripts_delete - Shaders:
shaders_list,shaders_create
Specialized creation
soft_bodies_create, soft_bodies_update, vehicles_create_wheeled, and vehicles_create_tracked supply safe defaults for complex Jolt objects.
Spatial planning and verification
Use spatial_inspect_scene, spatial_plan_layout, spatial_solve_relative_placement, spatial_check_clearance, and spatial_convert_point before guessing transforms. physics_run_simulation runs the real scene in a visible matching editor tab, samples selected objects, and restores the scene afterward.
Support
support_contact files a request. support_list and support_get retrieve requests for the authenticated account.
Preview destructive queries
Before scene_objects_delete_batch, run the same filter through scene_objects_list and inspect the exact matches.