IntegrationsBeginner

Publish and test a game

Verify a scene, publish a release, and understand the public game URL.

Before publishing

  • Run every playable scene.
  • Check the active camera and scene transitions.
  • Test keyboard and mobile controls.
  • Watch the console for Lua errors or missing assets.

Publish

Publishing creates an immutable release bundle for the project’s public game host. Republish after changing scenes, scripts, materials, or assets that should appear in the live game.

Runtime behavior

Published games load release-scoped scene JSON and assets rather than mutable editor data. Runtime-created Lua objects remain temporary and disappear when the game or scene ends.